> Some people have complained about how many "content" apps there are
> already, which is reasonable enough. Perhaps the problem could be
> solved by having a special "Unbrowsable" Market category for items
> which shouldn't appear in normal Market browsing or searching, but can
> only be found by doing a pname: search for the package name. That way
> apps could have their own in-app store and send the user back to the
> Market to do the actual purchase. That would be a very simple way of
> matching the new downloadable content feature in iPhone OS 3.0.

I agree with you ...
Imagine a dungeon MMORPG, where I want to buy a sword (real money).
I can't imagine one app by item in the game you can buy loooooooool.

It's a pity !
Android has all you can desire to do MMORPG (with external content and
stuff).

I hope there will be some changes in the market rules to take care of
this case.
Why not a paypal bouton on my external site but in version : pay by
checkout google simply.
Then all would pass through the android market (google checkout) ...

Jok


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