> Some people have complained about how many "content" apps there are > already, which is reasonable enough. Perhaps the problem could be > solved by having a special "Unbrowsable" Market category for items > which shouldn't appear in normal Market browsing or searching, but can > only be found by doing a pname: search for the package name. That way > apps could have their own in-app store and send the user back to the > Market to do the actual purchase. That would be a very simple way of > matching the new downloadable content feature in iPhone OS 3.0.
I agree with you ... Imagine a dungeon MMORPG, where I want to buy a sword (real money). I can't imagine one app by item in the game you can buy loooooooool. It's a pity ! Android has all you can desire to do MMORPG (with external content and stuff). I hope there will be some changes in the market rules to take care of this case. Why not a paypal bouton on my external site but in version : pay by checkout google simply. Then all would pass through the android market (google checkout) ... Jok --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
