actually, you do not have to implement copybit , but this module can
accelerate your graphic application. e.g, color space convert, image
stretch etc.
and i should tell you the PXA310 has no GPU on it.
how to implement egl in hardware? I think you may use the Wireless MMX
technology to optimize the egl library in android, maybe or not., I
don't know for sure.
Because the GPU hardware we called it should have these features at least:
3D graphics, vector graphics,
shader, scalable,
OGL-ES 1.1 and 2.0, Open VG 1.1,
Cube map texture, projected texture, non-square texture etc.
O 2012年06月11日 20:32, Marco Guerrero wrote:
yes, the system is no so fast and smoothly.
Do I have to implement copybit?
the CPU is a PXA310 by Marvell, I know I could build the copybit
library starting from the WMMX2 graphical technology
I actually do not know if this CPU has a GPU
could you give me some tips on how to implement the elg in hardware?
what is the hw requirement for?
2012/6/11 mars <[email protected] <mailto:[email protected]>>
yes ofcourse no need, but the android will become such slowly
without it.
instead of it , it will load the software egl library.
I want to know how is your ARMv5 running quite well without GPU?
can launcher be smoothly with only ARMv5? or something like 3D
game else?
On 2012年06月11日 15:43, Ventanas wrote:
Hi All,
I have intention to port ICS to an ARMv5 processor based
platform where Android 2.3.7 (gingerbread) is running quite well.
So I am wondering if the porting of Android 4.x to this
platform is an impossible mission because my hardware does not
include a graphical processor unit or any specific graphical
hardware acceleration except the WMMX2 (wireless multi-media
accelerations for Intel/Marvel xscale platform)
Is this true or no?
thanks all!
Marco
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