On 2012年06月13日 17:49, Marco Guerrero wrote:
so does the OpenGL ES rely on a specific hardware abstraction
interface in order to reach the hardware accelerations?
yes.
Do I have to implement a .so library, like for copybit, in order to
map 3D graphics, vector graphics, ...to the GPU hardware functions?
it is not necessary , but is a better way I think.
Thanks!
Marco
2012/6/12 mars <colex.j...@gmail.com <mailto:colex.j...@gmail.com>>
actually, you do not have to implement copybit , but this module
can accelerate your graphic application. e.g, color space convert,
image stretch etc.
and i should tell you the PXA310 has no GPU on it.
how to implement egl in hardware? I think you may use the
Wireless MMX technology to optimize the egl library in android,
maybe or not., I don't know for sure.
Because the GPU hardware we called it should have these features
at least:
3D graphics, vector graphics,
shader, scalable,
OGL-ES 1.1 and 2.0, Open VG 1.1,
Cube map texture, projected texture, non-square texture etc.
O 2012年06月11日 20:32, Marco Guerrero wrote:
yes, the system is no so fast and smoothly.
Do I have to implement copybit?
the CPU is a PXA310 by Marvell, I know I could build the copybit
library starting from the WMMX2 graphical technology
I actually do not know if this CPU has a GPU
could you give me some tips on how to implement the elg in
hardware? what is the hw requirement for?
2012/6/11 mars <colex.j...@gmail.com <mailto:colex.j...@gmail.com>>
yes ofcourse no need, but the android will become such slowly
without it.
instead of it , it will load the software egl library.
I want to know how is your ARMv5 running quite well without GPU?
can launcher be smoothly with only ARMv5? or something like
3D game else?
On 2012年06月11日 15:43, Ventanas wrote:
Hi All,
I have intention to port ICS to an ARMv5 processor based
platform where Android 2.3.7 (gingerbread) is running
quite well.
So I am wondering if the porting of Android 4.x to this
platform is an impossible mission because my hardware
does not include a graphical processor unit or any
specific graphical hardware acceleration except the WMMX2
(wireless multi-media accelerations for Intel/Marvel
xscale platform)
Is this true or no?
thanks all!
Marco
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