so does the OpenGL ES rely on a specific hardware abstraction interface in
order to reach the hardware accelerations?
Do I have to implement a .so library, like for copybit, in order to map 3D
graphics, vector graphics, ...to the GPU hardware functions?

Thanks!
Marco

2012/6/12 mars <[email protected]>

>  actually, you do not have to implement copybit , but this module can
> accelerate your graphic application. e.g, color space convert, image
> stretch etc.
>
> and i should tell you the PXA310 has no GPU on it.
>
> how to implement egl in hardware?  I think you may use the Wireless MMX
> technology to optimize the egl library in android, maybe or not., I don't
> know for sure.
> Because the GPU hardware we called it should have these features at least:
>
> 3D graphics, vector graphics,
> shader, scalable,
>  OGL-ES 1.1 and 2.0, Open VG 1.1,
> Cube map texture, projected texture, non-square texture etc.
>
>
>
>
> O 2012年06月11日 20:32, Marco Guerrero wrote:
>
> yes, the system is no so fast and smoothly.
>
>  Do I have to implement copybit?
>
>  the CPU is a PXA310 by Marvell, I know I could build the copybit library
> starting from the WMMX2 graphical technology
>
>  I actually do not know if this CPU has a GPU
>
>  could you give me some tips on how to implement the elg in hardware?
> what is the hw requirement for?
>
> 2012/6/11 mars <[email protected]>
>
>> yes ofcourse no need, but the android will become such slowly without it.
>> instead of it , it will load the software egl library.
>>
>> I want to know how is your ARMv5 running quite well without GPU?
>> can launcher be smoothly with only ARMv5? or something like 3D game else?
>>
>>
>> On 2012年06月11日 15:43, Ventanas wrote:
>>
>>> Hi All,
>>>
>>> I have intention to port ICS to an ARMv5 processor based platform where
>>> Android 2.3.7 (gingerbread) is running quite well.
>>>
>>> So I am wondering if the porting of Android 4.x to this platform is an
>>> impossible mission because my hardware does not include a graphical
>>> processor unit or any specific graphical hardware acceleration except the
>>> WMMX2 (wireless multi-media accelerations for Intel/Marvel xscale platform)
>>>
>>> Is this true or no?
>>>
>>> thanks all!
>>>
>>> Marco
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>>
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