so does the OpenGL ES rely on a specific hardware abstraction interface in order to reach the hardware accelerations? Do I have to implement a .so library, like for copybit, in order to map 3D graphics, vector graphics, ...to the GPU hardware functions?
Thanks! Marco 2012/6/12 mars <[email protected]> > actually, you do not have to implement copybit , but this module can > accelerate your graphic application. e.g, color space convert, image > stretch etc. > > and i should tell you the PXA310 has no GPU on it. > > how to implement egl in hardware? I think you may use the Wireless MMX > technology to optimize the egl library in android, maybe or not., I don't > know for sure. > Because the GPU hardware we called it should have these features at least: > > 3D graphics, vector graphics, > shader, scalable, > OGL-ES 1.1 and 2.0, Open VG 1.1, > Cube map texture, projected texture, non-square texture etc. > > > > > O 2012年06月11日 20:32, Marco Guerrero wrote: > > yes, the system is no so fast and smoothly. > > Do I have to implement copybit? > > the CPU is a PXA310 by Marvell, I know I could build the copybit library > starting from the WMMX2 graphical technology > > I actually do not know if this CPU has a GPU > > could you give me some tips on how to implement the elg in hardware? > what is the hw requirement for? > > 2012/6/11 mars <[email protected]> > >> yes ofcourse no need, but the android will become such slowly without it. >> instead of it , it will load the software egl library. >> >> I want to know how is your ARMv5 running quite well without GPU? >> can launcher be smoothly with only ARMv5? or something like 3D game else? >> >> >> On 2012年06月11日 15:43, Ventanas wrote: >> >>> Hi All, >>> >>> I have intention to port ICS to an ARMv5 processor based platform where >>> Android 2.3.7 (gingerbread) is running quite well. >>> >>> So I am wondering if the porting of Android 4.x to this platform is an >>> impossible mission because my hardware does not include a graphical >>> processor unit or any specific graphical hardware acceleration except the >>> WMMX2 (wireless multi-media accelerations for Intel/Marvel xscale platform) >>> >>> Is this true or no? >>> >>> thanks all! >>> >>> Marco >>> -- >>> unsubscribe: [email protected] >>> website: http://groups.google.com/group/android-kernel >>> >> >> -- >> unsubscribe: [email protected] >> website: http://groups.google.com/group/android-kernel >> > > -- > unsubscribe: [email protected] > website: http://groups.google.com/group/android-kernel > > > -- > unsubscribe: [email protected] > website: http://groups.google.com/group/android-kernel > -- unsubscribe: [email protected] website: http://groups.google.com/group/android-kernel
