so could you suggest me a reading in order to learn the hardware
abstraction interface required by the OpenGL?
thanks
Marco

2012/6/14 mars <colex.j...@gmail.com>

>
> On 2012年06月13日 17:49, Marco Guerrero wrote:
>
> so does the OpenGL ES rely on a specific hardware abstraction interface in
> order to reach the hardware accelerations?
>
>
> yes.
>
>  Do I have to implement a .so library, like for copybit, in order to map
> 3D graphics, vector graphics, ...to the GPU hardware functions?
>
> it is not necessary , but is a better way I think.
>
>
>  Thanks!
> Marco
>
> 2012/6/12 mars <colex.j...@gmail.com>
>
>>  actually, you do not have to implement copybit , but this module can
>> accelerate your graphic application. e.g, color space convert, image
>> stretch etc.
>>
>> and i should tell you the PXA310 has no GPU on it.
>>
>> how to implement egl in hardware?  I think you may use the Wireless MMX
>> technology to optimize the egl library in android, maybe or not., I don't
>> know for sure.
>> Because the GPU hardware we called it should have these features at least:
>>
>> 3D graphics, vector graphics,
>> shader, scalable,
>>  OGL-ES 1.1 and 2.0, Open VG 1.1,
>> Cube map texture, projected texture, non-square texture etc.
>>
>>
>>
>>
>> O 2012年06月11日 20:32, Marco Guerrero wrote:
>>
>> yes, the system is no so fast and smoothly.
>>
>>  Do I have to implement copybit?
>>
>>  the CPU is a PXA310 by Marvell, I know I could build the copybit library
>> starting from the WMMX2 graphical technology
>>
>>  I actually do not know if this CPU has a GPU
>>
>>  could you give me some tips on how to implement the elg in hardware?
>> what is the hw requirement for?
>>
>> 2012/6/11 mars <colex.j...@gmail.com>
>>
>>> yes ofcourse no need, but the android will become such slowly without it.
>>> instead of it , it will load the software egl library.
>>>
>>> I want to know how is your ARMv5 running quite well without GPU?
>>> can launcher be smoothly with only ARMv5? or something like 3D game
>>> else?
>>>
>>>
>>> On 2012年06月11日 15:43, Ventanas wrote:
>>>
>>>> Hi All,
>>>>
>>>> I have intention to port ICS to an ARMv5 processor based platform where
>>>> Android 2.3.7 (gingerbread) is running quite well.
>>>>
>>>> So I am wondering if the porting of Android 4.x to this platform is an
>>>> impossible mission because my hardware does not include a graphical
>>>> processor unit or any specific graphical hardware acceleration except the
>>>> WMMX2 (wireless multi-media accelerations for Intel/Marvel xscale platform)
>>>>
>>>> Is this true or no?
>>>>
>>>> thanks all!
>>>>
>>>> Marco
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>>>
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