so could you suggest me a reading in order to learn the hardware abstraction interface required by the OpenGL? thanks Marco
2012/6/14 mars <colex.j...@gmail.com> > > On 2012年06月13日 17:49, Marco Guerrero wrote: > > so does the OpenGL ES rely on a specific hardware abstraction interface in > order to reach the hardware accelerations? > > > yes. > > Do I have to implement a .so library, like for copybit, in order to map > 3D graphics, vector graphics, ...to the GPU hardware functions? > > it is not necessary , but is a better way I think. > > > Thanks! > Marco > > 2012/6/12 mars <colex.j...@gmail.com> > >> actually, you do not have to implement copybit , but this module can >> accelerate your graphic application. e.g, color space convert, image >> stretch etc. >> >> and i should tell you the PXA310 has no GPU on it. >> >> how to implement egl in hardware? I think you may use the Wireless MMX >> technology to optimize the egl library in android, maybe or not., I don't >> know for sure. >> Because the GPU hardware we called it should have these features at least: >> >> 3D graphics, vector graphics, >> shader, scalable, >> OGL-ES 1.1 and 2.0, Open VG 1.1, >> Cube map texture, projected texture, non-square texture etc. >> >> >> >> >> O 2012年06月11日 20:32, Marco Guerrero wrote: >> >> yes, the system is no so fast and smoothly. >> >> Do I have to implement copybit? >> >> the CPU is a PXA310 by Marvell, I know I could build the copybit library >> starting from the WMMX2 graphical technology >> >> I actually do not know if this CPU has a GPU >> >> could you give me some tips on how to implement the elg in hardware? >> what is the hw requirement for? >> >> 2012/6/11 mars <colex.j...@gmail.com> >> >>> yes ofcourse no need, but the android will become such slowly without it. >>> instead of it , it will load the software egl library. >>> >>> I want to know how is your ARMv5 running quite well without GPU? >>> can launcher be smoothly with only ARMv5? or something like 3D game >>> else? >>> >>> >>> On 2012年06月11日 15:43, Ventanas wrote: >>> >>>> Hi All, >>>> >>>> I have intention to port ICS to an ARMv5 processor based platform where >>>> Android 2.3.7 (gingerbread) is running quite well. >>>> >>>> So I am wondering if the porting of Android 4.x to this platform is an >>>> impossible mission because my hardware does not include a graphical >>>> processor unit or any specific graphical hardware acceleration except the >>>> WMMX2 (wireless multi-media accelerations for Intel/Marvel xscale platform) >>>> >>>> Is this true or no? >>>> >>>> thanks all! >>>> >>>> Marco >>>> -- >>>> unsubscribe: android-kernel+unsubscr...@googlegroups.com >>>> website: http://groups.google.com/group/android-kernel >>>> >>> >>> -- >>> unsubscribe: android-kernel+unsubscr...@googlegroups.com >>> website: http://groups.google.com/group/android-kernel >>> >> >> -- >> unsubscribe: android-kernel+unsubscr...@googlegroups.com >> website: http://groups.google.com/group/android-kernel >> >> >> -- >> unsubscribe: android-kernel+unsubscr...@googlegroups.com >> website: http://groups.google.com/group/android-kernel >> > > -- > unsubscribe: android-kernel+unsubscr...@googlegroups.com > website: http://groups.google.com/group/android-kernel > > > -- > unsubscribe: android-kernel+unsubscr...@googlegroups.com > website: http://groups.google.com/group/android-kernel > -- unsubscribe: android-kernel+unsubscr...@googlegroups.com website: http://groups.google.com/group/android-kernel