ok..

So can you give me a brief idea what all components / layers / framework
needs to modify

in android to support h/w acceleration (If i think to modify).

On Mon, Feb 9, 2009 at 1:12 PM, Mathias Agopian <pixelflin...@google.com>wrote:

>
> On Sun, Feb 8, 2009 at 11:21 PM, Nimit Manglick <nimitandr...@gmail.com>
> wrote:
> > Hi Mathias,
> >
> > Thanx for the quick response.
> >
> > So bottom line is :-
> >
> > Currently android cant use hardware acceleration of any other hardware
> other
> > than G1.
> > Is it ??
>
> Not without a lot of pain, and actually modifying several elements of
> the framework.
>
> > And work is going on to make it portable just like any other component
> like
> > its HAL interface ?? Right ??
>
> Correct.
>
> > If yes then when can such code be availbale to open source ?
>
> That's one of my top priority, unfortunately I don't know when it'll
> be ready. "As soon as possible" is the best answer I can give.
>
> Mathias
>
>
> > Thanks & Regards
> > Nimit
> >
> >
> > On Mon, Feb 9, 2009 at 12:08 PM, Mathias Agopian <
> pixelflin...@google.com>
> > wrote:
> >>
> >> Android is not ready at the moment to work with a different GPU than
> >> that of the G1. We're working on it :-)
> >>
> >> Mathias
> >>
> >>
> >> On Sun, Feb 8, 2009 at 10:31 PM, Nimit Manglick <nimitandr...@gmail.com
> >
> >> wrote:
> >> > Hi,
> >> >
> >> > I have my android working on 2.6.24 kernel on TI Omap 3530 EVM, now i
> >> > want
> >> > to
> >> >
> >> > enable hardware acceleration onto it.
> >> >
> >> > As this is a very old post (more than 2 months old) , so what are the
> >> > current steps / way
> >> >
> >> > to enable hardware acceleration onto my omap 3530.
> >> >
> >> > As i understood from this post that my vendor (TI here) has to provide
> >> > me
> >> > the
> >> >
> >> > hardware implementation of OpenGL as libhgl.so and the driver , other
> >> > than
> >> > this what all i need to do ??
> >> >
> >> > Thanks & Regards
> >> > Nimit
> >> >
> >> >
> >> >
> >> > On Wed, Nov 26, 2008 at 9:49 PM, Dave Sparks <davidspa...@android.com
> >
> >> > wrote:
> >> >>
> >> >> You have two choices for taking advantage of your h/w acceleration:
> >> >>
> >> >> 1. Integrate your codecs into the OpenCore framework. You can do this
> >> >> using the exising OpenMax decoder node, or you can adapt one of PV's
> >> >> native decoder nodes to work with your hardware.
> >> >>
> >> >> 2. Implement your own media player (MediaPlayerInterface.h). If your
> >> >> hardware vendor already has hardware codecs integrated into another
> >> >> media framework (e.g. gstreamer), you could write an adapter class
> >> >> that sits on top of the media framework.
> >> >>
> >> >> On Nov 26, 2:20 am, Pivotian <sujit2...@gmail.com> wrote:
> >> >> > sorry Mathias for repeating my question but every time I put this
> >> >> > question, its overridden by some other questions and it didn't got
> >> >> > your attention. I have some doubt regarding video codecs:
> >> >> >
> >> >> > I suppose that Android uses the OPENCORE from packet video to do
> all
> >> >> > the stuffs related to video encoding and decoding. I want to use
> the
> >> >> > built in capabilities of my processor which provides Standard level
> >> >> > encoding/decoding of multiple content formats including MPEG4,
> H.263,
> >> >> > H.264. How i will use the inbuilt hardware based encoding decoding
> >> >> > instead of Android's software based opencore ?
> >> >>
> >> >
> >> >
> >> > >
> >> >
> >>
> >>
> >
> >
> > >
> >
>
> >
>

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