ok.. So can you give me a brief idea what all components / layers / framework needs to modify
in android to support h/w acceleration (If i think to modify). On Mon, Feb 9, 2009 at 1:12 PM, Mathias Agopian <pixelflin...@google.com>wrote: > > On Sun, Feb 8, 2009 at 11:21 PM, Nimit Manglick <nimitandr...@gmail.com> > wrote: > > Hi Mathias, > > > > Thanx for the quick response. > > > > So bottom line is :- > > > > Currently android cant use hardware acceleration of any other hardware > other > > than G1. > > Is it ?? > > Not without a lot of pain, and actually modifying several elements of > the framework. > > > And work is going on to make it portable just like any other component > like > > its HAL interface ?? Right ?? > > Correct. > > > If yes then when can such code be availbale to open source ? > > That's one of my top priority, unfortunately I don't know when it'll > be ready. "As soon as possible" is the best answer I can give. > > Mathias > > > > Thanks & Regards > > Nimit > > > > > > On Mon, Feb 9, 2009 at 12:08 PM, Mathias Agopian < > pixelflin...@google.com> > > wrote: > >> > >> Android is not ready at the moment to work with a different GPU than > >> that of the G1. We're working on it :-) > >> > >> Mathias > >> > >> > >> On Sun, Feb 8, 2009 at 10:31 PM, Nimit Manglick <nimitandr...@gmail.com > > > >> wrote: > >> > Hi, > >> > > >> > I have my android working on 2.6.24 kernel on TI Omap 3530 EVM, now i > >> > want > >> > to > >> > > >> > enable hardware acceleration onto it. > >> > > >> > As this is a very old post (more than 2 months old) , so what are the > >> > current steps / way > >> > > >> > to enable hardware acceleration onto my omap 3530. > >> > > >> > As i understood from this post that my vendor (TI here) has to provide > >> > me > >> > the > >> > > >> > hardware implementation of OpenGL as libhgl.so and the driver , other > >> > than > >> > this what all i need to do ?? > >> > > >> > Thanks & Regards > >> > Nimit > >> > > >> > > >> > > >> > On Wed, Nov 26, 2008 at 9:49 PM, Dave Sparks <davidspa...@android.com > > > >> > wrote: > >> >> > >> >> You have two choices for taking advantage of your h/w acceleration: > >> >> > >> >> 1. Integrate your codecs into the OpenCore framework. You can do this > >> >> using the exising OpenMax decoder node, or you can adapt one of PV's > >> >> native decoder nodes to work with your hardware. > >> >> > >> >> 2. Implement your own media player (MediaPlayerInterface.h). If your > >> >> hardware vendor already has hardware codecs integrated into another > >> >> media framework (e.g. gstreamer), you could write an adapter class > >> >> that sits on top of the media framework. > >> >> > >> >> On Nov 26, 2:20 am, Pivotian <sujit2...@gmail.com> wrote: > >> >> > sorry Mathias for repeating my question but every time I put this > >> >> > question, its overridden by some other questions and it didn't got > >> >> > your attention. I have some doubt regarding video codecs: > >> >> > > >> >> > I suppose that Android uses the OPENCORE from packet video to do > all > >> >> > the stuffs related to video encoding and decoding. I want to use > the > >> >> > built in capabilities of my processor which provides Standard level > >> >> > encoding/decoding of multiple content formats including MPEG4, > H.263, > >> >> > H.264. How i will use the inbuilt hardware based encoding decoding > >> >> > instead of Android's software based opencore ? > >> >> > >> > > >> > > >> > > > >> > > >> > >> > > > > > > > > > > > > > --~--~---------~--~----~------------~-------~--~----~ unsubscribe: android-porting+unsubscr...@googlegroups.com website: http://groups.google.com/group/android-porting -~----------~----~----~----~------~----~------~--~---