One more point.

If somehow i made it work now by tweaking here and there in android,

will this work of mine become obsolete with future releases of android ??

or android wil be going to maintain its backward compatibilty even it
releases with HAL ?


On Mon, Feb 9, 2009 at 1:43 PM, Nimit Manglick <nimitandr...@gmail.com>wrote:

> ok..
>
> So can you give me a brief idea what all components / layers / framework
> needs to modify
>
> in android to support h/w acceleration (If i think to modify).
>
>
> On Mon, Feb 9, 2009 at 1:12 PM, Mathias Agopian 
> <pixelflin...@google.com>wrote:
>
>>
>> On Sun, Feb 8, 2009 at 11:21 PM, Nimit Manglick <nimitandr...@gmail.com>
>> wrote:
>> > Hi Mathias,
>> >
>> > Thanx for the quick response.
>> >
>> > So bottom line is :-
>> >
>> > Currently android cant use hardware acceleration of any other hardware
>> other
>> > than G1.
>> > Is it ??
>>
>> Not without a lot of pain, and actually modifying several elements of
>> the framework.
>>
>> > And work is going on to make it portable just like any other component
>> like
>> > its HAL interface ?? Right ??
>>
>> Correct.
>>
>> > If yes then when can such code be availbale to open source ?
>>
>> That's one of my top priority, unfortunately I don't know when it'll
>> be ready. "As soon as possible" is the best answer I can give.
>>
>> Mathias
>>
>>
>> > Thanks & Regards
>> > Nimit
>> >
>> >
>> > On Mon, Feb 9, 2009 at 12:08 PM, Mathias Agopian <
>> pixelflin...@google.com>
>> > wrote:
>> >>
>> >> Android is not ready at the moment to work with a different GPU than
>> >> that of the G1. We're working on it :-)
>> >>
>> >> Mathias
>> >>
>> >>
>> >> On Sun, Feb 8, 2009 at 10:31 PM, Nimit Manglick <
>> nimitandr...@gmail.com>
>> >> wrote:
>> >> > Hi,
>> >> >
>> >> > I have my android working on 2.6.24 kernel on TI Omap 3530 EVM, now i
>> >> > want
>> >> > to
>> >> >
>> >> > enable hardware acceleration onto it.
>> >> >
>> >> > As this is a very old post (more than 2 months old) , so what are the
>> >> > current steps / way
>> >> >
>> >> > to enable hardware acceleration onto my omap 3530.
>> >> >
>> >> > As i understood from this post that my vendor (TI here) has to
>> provide
>> >> > me
>> >> > the
>> >> >
>> >> > hardware implementation of OpenGL as libhgl.so and the driver , other
>> >> > than
>> >> > this what all i need to do ??
>> >> >
>> >> > Thanks & Regards
>> >> > Nimit
>> >> >
>> >> >
>> >> >
>> >> > On Wed, Nov 26, 2008 at 9:49 PM, Dave Sparks <
>> davidspa...@android.com>
>> >> > wrote:
>> >> >>
>> >> >> You have two choices for taking advantage of your h/w acceleration:
>> >> >>
>> >> >> 1. Integrate your codecs into the OpenCore framework. You can do
>> this
>> >> >> using the exising OpenMax decoder node, or you can adapt one of PV's
>> >> >> native decoder nodes to work with your hardware.
>> >> >>
>> >> >> 2. Implement your own media player (MediaPlayerInterface.h). If your
>> >> >> hardware vendor already has hardware codecs integrated into another
>> >> >> media framework (e.g. gstreamer), you could write an adapter class
>> >> >> that sits on top of the media framework.
>> >> >>
>> >> >> On Nov 26, 2:20 am, Pivotian <sujit2...@gmail.com> wrote:
>> >> >> > sorry Mathias for repeating my question but every time I put this
>> >> >> > question, its overridden by some other questions and it didn't got
>> >> >> > your attention. I have some doubt regarding video codecs:
>> >> >> >
>> >> >> > I suppose that Android uses the OPENCORE from packet video to do
>> all
>> >> >> > the stuffs related to video encoding and decoding. I want to use
>> the
>> >> >> > built in capabilities of my processor which provides Standard
>> level
>> >> >> > encoding/decoding of multiple content formats including MPEG4,
>> H.263,
>> >> >> > H.264. How i will use the inbuilt hardware based encoding decoding
>> >> >> > instead of Android's software based opencore ?
>> >> >>
>> >> >
>> >> >
>> >> > >
>> >> >
>> >>
>> >>
>> >
>> >
>> > >
>> >
>>
>> >>
>>
>

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