Hi Dave,

>> If your hardware supports it, you can override this and use the hardware
CC. This is the way it is done on the G1 and other msm7k based devices.
Are you saying that hardware CC is done at Video MIO in G1?

Otherwise, Is it possible to send YUV data (without doing CC in VideoMIO) to
SurfaceFlinger. And performing instead the Hardware CC in copybit?

Regards.
MS
On Thu, May 21, 2009 at 9:13 PM, Dave Sparks <davidspa...@android.com>wrote:

> With the Cupcake release, by default we do software color conversion
> in the video MIO. If your hardware supports it, you can override this
> and use the hardware CC. This is the way it is done on the G1 and
> other msm7k based devices.
>
> In the release after Donut, you'll be able use a GL shader to do CC if
> you don't have a hardware blitter. You'll start seeing these changes
> being pushed out to master soon.
>
> On May 21, 3:51 am, Elvis Dowson <elvis.dow...@gmail.com> wrote:
> > Hi,     I too am curious to know the answer, I dont have this copybit.so
> > file, and would like to know what it is supposed to do? Some sort of
> > hardware accelerated bit-blit graphics hardware function?
> >
> > Elvis
> >
>

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