**
Hello John,
The next version of ARSmarts will support Overlay, and also bring
additional navigation/search/comparison features in relation with
the Overlay. We are considering different ways to present things,
and using __o is one of the options. The question is if it would be
clear for everybody.
I think it would be part of the learning curve when starting to use
Overlay .....
Kaïs
On 10/11/2011 21:11, John Luthgers wrote:
Hello
Kaïs,
i was digging into this since 7.6.04 has been released to add
overlay support to ARInside. But I don't know what your question
tend to exactly.
While i know that overlay objects have "__o" added to it, i
decided to hide this fact in the ARInside workflow documentation
completely. I think this is to some point API internal
information. And for future ARS versions which might support more
than just two worklow layeres we don't know what BMC does with
this naming convention.
Developers who work with overlays for a while will surely sooner
or later know about this object naming. But most customers are
still using an odler version. Currently, I wouldn't say its common
knowledge.
John
Am 10.11.2011 12:05, schrieb Support:
** Hello List,
As we are pre-alpha testing the new version of ARSmarts, we are
wondering if the fact that overlay objects are called
/objectname/__o is
common knowledge, or if none of you was aware of this before
reading
this sentence :-) :-) ....
Pls let us know if you knew by answering to this email to the
list, or
directly to supp...@arsmarts.com.
Thanks in advance.
Kaïs
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