Re: New horror and adventure sidescroller, The gate!
The only real difference between difficulties is that the enemies have more hp and might move faster and hit harder. That's just sort of a lazy way to manufacture difficulty. Now if you made the enemies do other interesting stuff on the harder levels, that is real difficulty. Like having gremlins use daggers on easy and normal, a bow on hard and very hard, and maybe a sword on nightmare. Some enemies like rats and bats are ok if you make their difficulty by changing their vitals (heath and speed and damage), but doing that for all the enemies is just uncreative.
_______________________________________________ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector