Re: New horror and adventure sidescroller, The gate!
For what it's worth, SoR2 improves the AI at higher difficulty levels, and adds more enemies in some places, and occasionally messes with their spawn conditions. I don't think it changes health or attack damage or speed, but I might be mistaken. The harder enemies are just smarter.
Mainstream games where enemies are more like those in The Gate tend not to have difficulty settings, but there are exceptions. Mario, Sonic, and similar don't bother (though Mario does increase the difficulty after you beat the game once. I don't remember if I included that in the audio version or not...). I think the Disney platformers have difficulty settings that amount to how many lives you start with. (Meanwhile, fighting games and side-scrolling brawlers tend to separate difficulty from lives/continues.)
Then again, I never played Devil May Cry. That it has a "Dante must die" setting makes me wonder...
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