Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)
stewie wrote:
Hmm, there's no way an elevation integer could just be set for each tile and that it could be read for voiceover?
If I was a smart programmer I would have done that unfortunately there is no real elevation difference. The only real difference is the image on the map and that they dont link to eachother. I however did make a point to name them differently so hopefully that works. I think once players get past the first room they should be fine though.
I mean some of these rooms and puzzles are tough for players that can actually see the room in front of them so things are going to be a little hard here and there.
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