Re: BrogueSpeak, an accessible roguelike
You can use other Speechsynth's with NVDA.
Ok, didn't know that. Still, eSpeak voice can be adjusted as well, but we will talk about that when more important functions are done first.
Could you turn it around so we could faster skip not visible parts?
You say "part", but it is not part, it is path, meaning pathway, track or trail. Anyway, that a pathway to something is not currently visible is usually not important information, it just means the floor is not yet explored fully so the pathway can not yet be known. But once the floor is fully explored pathways from any point to any other point will be visible. And also, just because a pathway to something is not visible doesn't mean you can not throw darts or zap wands at it.
In other words, you shouldn't be too quick in skipping to give further consideration to some target just because the pathway to it is not visible. This is especially important with keys. Sometimes there will be a key across a chasm and there will be no any visible pathway to it. It means you either need a levitation potion to reach it, or you need to find a lever that will open a bridge across the chasm so you can get to it.
By the way, if you see a key, always try to get it as it will open a locked door that lead to a treasure room, and treasure rooms are always full with nice items that will help you fight stronger monsters.
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