Re: Seven Shores, another little phone/browser game by Aprone

Some people seem to have figured out how to invest in shops, but I'm seeing a lot of players who haven't used that feature at all yet (so I assume they may not know how it works).

If you have the correct resources, many locations will give you the option to convince it to work for you.  It may be farmers needing stone to add a well to their property, a blacksmith in need of iron and coal, or a tavern needing more food to feed its customers.  As long as the location is not already loyal to another player, and you have the required resources, you will have the option to earn the place's loyalty.

Once the place is loyal to you, you will have an additional option to set the description.  This is like in the blazing game, and allows people to hopefully write some fun stuff for others to read.

The shop that is loyal to you will slowly generate resources each time you take a turn.  When you eventually circle the land and land back on t he same spot, your loyal workers will reward you with all the resources they had saved up.  Once you leave, they go right back to saving up more for whenever you return.

No matter what, the loyal shop will remain loyal for 3 times that another player lands on it.  After 3 times, another player landing on that spot can choose to spend resources to basically capture from you.  The shop will then serve their new master.

These investment properties should be thought of as long term investments.  You may wind up circling the land 2 or 3 times before you're lucky enough to land on the same spot again, but as long as other players haven't captured it, eventually it turns into a nice boost of resources.

Traveling between lands is something you'll want to avoid until you've built yourself up a bit.  When moving around a land, you only use up 1 food each move.  Once you venture out into the open ocean, you and each additional crew member all use 1 food per move.  Having a small crew will use up less food, but will also leave you much more vulnerable to the many dangers you may run into.

I think the various crew skills are probably understandable enough, but the "skilled navigator" one might confuse a few people.  When traveling across the open ocean, each navigator you have on board will add 1 to your movement die roll.  If you find yourself with a handful of navigators, moving across the ocean will be very speedy.

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