Re: Seven Shores, another little phone/browser game by Aprone

Grryfindore, I hadn't realized that the buttons are all marked "Choice".  Is everyone else experiencing that too?  Sounds like I might need to double check this with an actual screen reader, because I must admit I haven't busted out the tablet in accessible mode because it sat out and no one remembered to charge it.

I like the idea of the player seeing what choices they cannot afford, I just haven't found a good way to implement that yet.  It sounds like it should be as easy as just disabling buttons instead of hiding them, but there are at times several hidden buttons that enable and disable based on the situation.  Without getting in to how it handles everything, just switching it to disabled buttons would be an ugly mess for many locations.  So yeah... I need to figure out a way to make it work.

Dark, I'm going to give that combo idea some thought.  Seven Blazing Shores anyone?  hahaha!

Very nice work not only keeping track of which space you're stuck on, but also the output from the game!  That will be very helpful, and I intend to go hunt down the source of that stuckage after I finish this post.  There are marketplaces that allow you to sell resources, but also a few other spots here and there may let you also.  Carrying around a bit of everything is a good way to unlock more choices when you visit places, so don't sell everything, lol.  smile

Viktor, can you tell me which space you're stuck on?  It seems Dark is having a similar issue, so it's likely one bug that's affecting you both.  In the event I cannot spot the cause of the bug from Dark's info, it would be helpful to have a second bugged location to examine too.

It seems people have been putting a lot of time in on the game so far.  I do consider the game to be pretty bare-bones right now, and I've brainstormed a lot of things that could be added.  One thing I've had in mind is to have actual construction, rather than only winning over the loyalty of computer controlled shops.  I'd still keep the investing aspect, but have other locations where you could build different structures from scratch using your resources.  Each building type would serve some special function to benefit you, and they would collect payments from other players who stop in for visits.  In almost a quest-like system, depending on the type of building it would have different levels of upgrade-ability that might send you out gathering the required resources.  Crew would be sent from your ship to manage the property, giving another reason to collect new crew when the opportunity presents itself.

I also really want to sit down and balance out the resources at some point.  Buying and selling them should be v ery profitable if you go between the right lands, but it doesn't seem to be yet.

I think I'll add more casino games too, lol.  Has anyone figured out the card game yet?  If you do, and are therefore able to judge how good/bad your hand is, you can turn that particular casino game into one of skill rather than luck.  I didn't make it easy, but there are clues about the game thrown in every now and then.

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