Re: A Demo of Danny's working FPS
Greetings all. I'm sorry this took so long, i'm still in the annoying stage of experiencing writers block, but since i've got my new xbox for christmas i've been inspired long enough to help me make a choice as to where I want this project to go. First off, i've decided to take this project in a completely different direction, thus, it is no longer dm. Thus, the storyline will be completely different. I'm also going to be changing the look and feel of the project so its more mainstreem like and so the gameplay is like that. What I mean by that is I was thinking of intraducing elements like character creation, a skill system which would effect sirten aspects like seen in mass effect, and a newer more up to date aiming system. My idea for aiming is that say your walking, right? This is where the mouse or controler would factor in, i'll describe it from the mouse perspective. Say you hold right click. The game audio's viewpoint will then switch from your player, to that of the aiming view. Moving the mouse would cause you to aim your weapon, your direction is limited. You wouldn't be able to move or turn your player in this mode. Pressing left click would fire the bullet at the direction your weapon is aiming at, releasing the right click would return you to your normal player view and give you control back. I've decided to set aside plans for the online mode for now, but the death match mode is still their and is still functional. However, don't cry, because I can look at implementing that mode in in the future. How, you ask? Well, its quite simple. The game no longer has its gameplay smashed inside of it. Because its all handled by my engine, the game is simply programmed at start to load up an offline copy of the engine or server if that helps. This offline server has its own custom coding for the offline mode, which means that any online mode I do I can simply just connect the game to a copy of my engin e online and make mods to the online engine. This also has another brilliant side effect. Because it speeds up game development, for the storyline, I can make it so that their's actual character dialogs with multiple choices for offline just like in mass effect. Do keep in mined a lot of this is just ideas, but I already have the framework coded down for a lot of this stuff and just thought i'd let you know what was going on.
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