Re: Identifying possible console audible indicators
I like the pitch idea using channel separation. an example would be, C and G on left channel would correspond to square x on ps4, D and A on right channel to triangle circle. shoulder buttons could be completely different tone. There are so many ways of doing this. you could map buttons to particular chords. so minor chords for left side, major right side. or number the buttons 1 through 8. I can see that working quite well. 10 if you must use R3 and L3. if joystick movements are needed, you could also have special sounds for that, or vibration patterns. I'm just thinking out loud here. any more thoughts guys?
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