Re: Identifying possible console audible indicators
This is an interesting discussion. I do feel though that having beeps kind of gives a sort of simon feel which I don't think is desirable if we want to integrate the game better into mainstream consciousness with accessibility in mind.
A way to counter it could be to use game-centric sounds with a small tutorial, or abandoning the system of logic to just have rising cues, depending on which one it is, without the need for stereo separation.
As for the topic of using a TTS as part of this, You can actually get around the issue of taking too long to say words buy utilising a numeric system as is mostly done in the fighting game community (FGC).
1=square/x
2=Triangle/y
3=cross(x)/a
4=Circle/B
For needing to press more than one button at once, a rarity in my experience, you'd theoretically just combine numbers. so if you need to press x and y working with Xbox terminology, the tts would say 12 instead of 1 and 2 simultaneousl y.
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