Re: Identifying possible console audible indicators
1. Shenmue 1 had beeping for its QTEs on the Dreamcast aaaaaages ago so it's not a new thing at all, but that had a sting in the tail in one particular QTE. (Spoiler: You had not hit anything to pass said QTE, completely going against what you had been doing the whole game), and the less time you had in a QTE the more it beeped faste.
2. Just thowing this out there but wouldn't the TTS/beeping/etc have to be overlayed over any and all music or turn down the music volume to hear the TTS? Just thinking aloud here but if I couldn't hear the TTS over the music it would sort of defeat the point of it. That being said....patten recognition.
For a music based QTE for example, have each button assigned to a chord squenece and work those sequences in
Or...do what the horrifically bad Rambo rail shooter did, and give an upgrade to auto complete QTEs. Well.....that's one way of getting around the issue honestly.
EDIT: Just got this pointed out to m e:
Why not pair up the audio with a rumble feature and give each buttom a specific rumble? That way even if the music is too loud there's a failsafe option
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