Re: VIP MUD v2.0: A missing file?
I agree with Cw here, you really shouldn't have to monkey with installation files for installing a soundpack.
I'll also say that on the matter of "configuring vipmud to look for the soundpack files" the instructions are a little misleading.
By default Vipmud 2.0 looks in the documents/vipmud folder for it's scripts, character logs and sounds, indeed as I said earlier this was one of the major changes with 2.0, locating scripting elements in a different folder from the folder in program files x86 where vipmud is installed.
You can! if you wish configure Vipmud to use a different folder for it's scripts and such if your not happy using the vipmud folder in documents, but why you would want to I don't know.
I'll confess am a little suspicious of this soundpack (as I recall I couldn't get it to work either).
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