Re: SoundRTS, a real-time strategy audio game

Oh my wrong. Sorry for that. but great will be that in game is added  a different terain. for example: A1-plains. B1-hills and archers and catapults or any range units have advance when attack some units on plain, or knight gets bonus for attacking or defending when is on square of plain. A1. I hope that you can understand me, becouse english is not my native language

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