Re: Navigation in large mud areas
I've been experimenting with modifying a mapper made by Mushclient's author for material magica to work with batmud. Unfortunatly, I need to find a way of uniquely identifying each room, which is not possible because rooms that have identical descriptions, room names and exits are well...identical.
URL: http://forum.audiogames.net/viewtopic.php?pid=161595#p161595
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