Re: Navigation in large mud areas

Hi again,

In DiscworldMUD, there's really no way to identify rooms. There are no room numbers and no coordinates, but somehow I just get it.
For example, I know that to get from the Mended Drum, at the intersection of Filigree Street and Short Street, to the Unseen University, the wizards' guild, I have to go five east, northeast, east, 2 northeast, 3 east, 3 southeast, 6 northeast, 5 north, west.
I'll show you what it looks like as I travel.
The notes about what's around us are written by me, except in the room description.

look
[north end of Short Street outside the Mended Drum]
It is night and the waning gibbous moon is hidden by the clouds.
This is the street just outside the Mended Drum, Ankh-Morpork's most reputable disreputable pub.  The pub has been built on the ruins of the Broken Drum, which burned to the ground after Broadman, the landlord at the time, discovered
(and rather misunderstood) fir e insurance.  It still flourishes, though, as the rowdy, drunken sounds coming from the inside attest.  It is situated at the intersection of two of Ankh-Morpork's busiest streets: Short Street, which leads
to the south of here, and Filigree Street, which lies to the east and west.  The place is characteristically alive at night, with excited and drunken revellers showing little respect for the sign which has been provided outside the Drum
for their own good.
Several groups of people can be seen walking past, quite energetically.  Either this neighbourhood is near one of the busier areas of the city, or people are just in a hurry to get away.
It is a freezing cold backspindlewinter's night with almost no wind and dense cloud cover.
There are four obvious exits: east, west, south and north.
PositriX Mindbender, a clever errand boy, a short errand boy, Kikimora Senju, Zack and QUiyan are standing here.
A wanted poster is pasted to a wall.
east
QUiyan's patched herald rag doll adjusts his cape for full dramatic effect.
The short errand boy leaves west.
The junction of Filigree Street and Baker Street [w,e,s,n].
A paperboy is standing here.
A street lamp is emitting a grimy light here.
North is Minger Way, and south of us is Baker Street.
A clever errand boy arrives from the west.
east
The paperboy loudly exclaims: Witch Tricks: Free Style by A Happy Spectator!  Only in the Green Slab! Read all about it!
Filigree Street [w,e,s].
A poor beggar is standing here.
A street lamp is emitting a grimy light here.
South of us is Krazzander's Magic Tricks.
east
Filigree Street between two shops [w,e,n,s].
A street lamp is emitting a grimy light here.
North of us is a player run shop, and south of us is the Finigree Street general store.
east
To the north, the town crier yells: Vine-A-Pishe is on ! "Events list" to see it in your local time!
Filigree Street east of some shops [w,e].
A drunken sailor is standing here.
A street lamp is emitting a grimy light here.
east
Filigree Street [ne,w].
A street lamp is emitting a grimy light here.
northeast
The east end of Filigree Street [sw,e,s].
A street lamp is emitting a grimy light here and a wooden pole with a green note attached to it is trying to be noticed.
South of us is the Assassins' guild, and east of us is Peasant parade.
e
The northwest corner of Peasant Parade [ne,e,s,w].
A street lamp is emitting a grimy light here.
northeast
You walk across the uneven cobbles to another part of Peasant Parade.
The Peasant Parade junction with Lower Broadway [ne,e,s,sw,nw].
Dyffat, a scruffy palace guard and a jumpy palace guard are standing here.
A street lamp is emitting a grimy light here.
Dyffat says with a Llamedese accent : I tell you, the Eisteddfod festival this year was marvellous.
The scruffy palace guard and the jumpy palace guard leave east.
Someone moves east into the northeast corner of Peasant Parade.
northeast
You walk across the uneven cobbles to another part of Peasant Parade.
The north end of Peasant Parade [e,s,sw,n].
A street lamp is emitting a grimy light here.
North of us is the Street of Alchemists and the Thieves' guild.
In Peasant Parade outside the palace gates, the jumpy palace guard exclaims with a Morporkian accent: "Join The Guard For Excitement and Adventure", ha!
east
You walk across the uneven cobbles to another part of Peasant Parade.
The northeast corner of Peasant Parade [w,sw,e].
A street lamp is emitting a grimy light here.
East of us is Turnwise Broadway.
east
The noise of Peasant Parade falls behind you as you leave the area.
The junction of Turnwise Broadway and Peach Pie Street [n,w,e].
A street lamp is emitting a grimy light here.
Tneduts arrives from the east.
east
Tneduts leaves west.
Turnwise Broadway [w,e,se].
A small black and white dog and a mangy ginger cat are standing here.
A street lamp is emitting a grimy light here.
East of us is All Jolson's Restaurant.
southeast
Turnwise Broadway [nw,se].
A street lamp is emitting a grimy light here and an open colourful brochure is on the ground.
You get the feeling that someone is watching you - as if this is all a game somehow.
southeast
Turnwise Broadway [nw,se,w].
A mean Tsortean mercenary is standing here.
A street lamp is emitting a grimy light here.
West of us is the patrician's palace.
southeast
The junction of Turnwise Broadway and the Maul [ne,nw,se,e].
A street lamp is emitting a grimy light here and a wooden pole with a red note attached to it is trying to be noticed.
northe ast
The middle of the Maul [ne,e,s,sw].
A street lamp is emitting a grimy light here and a cigarette butt is on the ground.
Someone moves into the Maul from the west.
northeast
Part of the Maul near the Plaza of Broken Moons [ne,e,s,sw].
A short priest is standing here.
A street lamp is emitting a grimy light here.
northeast
Northeastern side of the Maul [ne,e,s,sw].
A street lamp is emitting a grimy light here.
northeast
You move onto the Plaza of Broken Moons.
The west side of the Plaza of Broken Moons [ne,se,e,s,sw,w].
A street lamp is emitting a grimy light here.
West of us is Griffith Cwlyd's tannery.
northeast
The northwest side of the Plaza of Broken Moons [ne,se,e,s,sw,nw].
A cucumber farmer is standing here.
A street lamp is emitting a grimy light here.
Northwest of us is Havlik's Dwarf Bar, and northeast of us is the Cham.
northeast
The southwest portion of The Cham [ne,n,se,e,s,sw].
Tonk, two mercenaries and a pious priest are standing here.
north
The west side of The Cham [ne,n,se,e,s].
A tall man and a young troll are standing here.
The tall man scans the area for anything of value.
north
The west side of The Cham [ne,n,se,e,s].
A smart crow and a graceful crow are standing here.
north
The northwest portion of The Cham [ne,n,se,e,s].
Young Elaolla is standing here.
north
The southwestern corner of Sator Square [ne,n,se,e,s].
A wise wizard is standing here.
A street lamp is emitting a grimy light here.
n
You move across the uneven cobbles to another part of Sator Square.
The western edge of Sator Square [w,ne,n,se,e,s].
A mangy factory cat is standing here.
A street lamp is emitting a grimy light here and a wooden pole with a green note attached to it is here.
w
The noise of Sator market falls behind you as you leave the s quare.
The southeast corner of the Courtyard [n,s,e,w,nw].
A gatekeeper is standing here.
We've arrived!

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