Re: audiogames, why they were good and now not good
as we did a game, which is fully accessible, so i´d like to share my opinion.
The big market is in the hands of a few companies, on a few devices. For them it is interesting to bring gamers to Playstation, Nintendo, Steam, etc. And here you see completely other prices then on the mobile market for a game. And other challenges, VR, 4K, photorealistic graphics are the mostwanted qualities. Gameplay itself declined. Games out of the 90s where far harder to solve, than games are these days. And with a lot of marketing money the effect is, all go this road.
On mobiles there are limited technical capabilities, Fortnite on mobiles is not more than a nearly unplayable teaser to bring you to other platforms, closed universes. So they give it for free.
For indie developers it is hard to arrive on market, controlled by few. Game Press Reviews you only get paying them, thats what they tell you forthright. So you simply are not visible on market, if your game is not rated and commented on the stores and in case of apple in EVERY country. i know visibility is not the blind´s biggest concern, but for developers to get people interested in their game is vital.
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