Re: audiogames, why they were good and now not good
To me, the hardest part of graphics wouldn't necessarily be the code. It's the concept. It's never having been able to see, and being asked to try to conceptualize something from a visual perspective. That's the really hard part, I think.
-- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector