Re: DT in BGT

One of BGT's more annoying issues is the lack of the 'new' keyword or equivalent, which would probably help.
I think there's a new_vector function in my math.bgt script, something like:
vector new_vector (double x=0, double y=0, double z=0) {
  vector ret (x, y, z);
  return ret;
}
Then I got tired of writing new_vector so much, and made another just like it called nv.
Not sure if this is quite what you were talking about.
It's surprisingly easy to forget things like that without realizing it until doing a deep dive for some other problem. I still do this on occasion. Sometimes it will be something like this, other times it will be things like forgetting to set how much damage an attack should do, and I seem to remember at least once forgetting to add a move to a movelist after creating it. All of those being recent.

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