Re: DT in BGT
What I want is a way to update any vector on the fly, so to speak. Ok, I've gotten everything working correctly in terms of direction. Now what I need to know is how best to mirror the direction for the opponent machine. In other words, if I hit the ball at a 45 degree angle away from me, it's actually going to come toward the opponent, so the movement would basically be mirrored.
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