Re: Mortal Kombat 11
Oh no argument there. I will say this thogh. MK has initial sales, yes. But over the longterm of 5 or 6 years, which game is going to sell more? And mastering a character doesn't mean spending thousands of hours in a training stage... not all of us are pro players. But what I think he was refering to is the substance or lack there of in a game's mechanics. Substance doesn't just mean endless button combinations or multiple meters. It's like the old martial arts comparison that the basics are the hardest things to get right... and in that view, MK is shallow. Yes, it appeals to the teenagers and people who just want a quck gore fix. But what the reviewer is saying, I think, is that people who actually enjoy fighting games look for more than that. That's all. But I agree with him. It doesn't take much to master an MK character in either MK X or 11... and I did see the video where Ed boon calls analysing gameplay geeky. Yeah, red flag for someone who is making a fighting game they want people to take seriously... lol. But yes, NRS is definitely raking in the money, at least in the west. Globally though? I'm not sure... though it would be an interesting thing to find out.
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