Re: a question about some audiogame mechanics

Yeah I brought up this very issue in the most recent gun turret topic. My guess is that to a lot of blind players when you hit something you just hit it, and the details are not important because you can't see it so its irrelevant. But it's an eye opener when you're playing something like street fighter alpha 3 and a trustworthy person tells you that you just backhanded your opponent in the face or kicked them in the back of the head, or knocked them out with a flurry of slaps in the king of fighters. That's just not something important in many audio games, like in gradius serious, where you have to shoot a boss in the head, or the eyes, or the mouth, or the core. I am reminded of andros, the last boss in star fox 64, who will chew you up and spit you out, and you have to destroy his arms before chucking bombs into his opened mouth. Heck, you dont even need to see it to know what's happening. In conclusion, this is one area in which action audio games are lacking for sure, though I give 6th sense on iOS credit for having headshots.

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