Re: a question about some audiogame mechanics

BK3 handles this a little bit by having a vertical axis to play around on, but it's still a side-scroller.

I think mathematically this is all very doable, we'd just have to bother doing it in the first place.

I personally would be interested in this sort of thing if we were talking side-scrolling and FPS and whatnot.

I had a neat idea for a boss in a side-scroller. It's a little all over the place, but work with me.
So imagine that when you're standing naturally, your head is at height 1, your lower half is height 0. If you jump, your head goes to height 2, and your lower half to height 1 while you're in the air. If you duck, your entire body is at height 0. Some enemies or other things can allow you to get higher, but that doesn't matter at the moment.
Enemies (and you yourself) have the means to hit at height 0, height 1 and height 2, depending on your weapon. Conceivably, if you attack while jumping, you can even hit at height 3.

So, the boss.

You're in a long corridor and there's a pit behind you. Fall in, and it's instant death. There is a pit behind the boss, at the far right end of the stage as well.
The boss will walk toward you, fire a few shots at height 1, so you have to duck. At this stage, the boss is invulnerable. After those few shots, the boss will shoot ice along the ground (height 0). If you duck you're getting hit still, so you have to jump. The ice whistles harmlessly past under your feet. If it hits you, you're frozen in place for a couple of moments.
After this, the boss starts getting mean. He'll start sending wind gusts toward you, the first one high and fast, the second low and slow, then high and fast, then low and fast. When the boss changes shot heights, it's jumping (so when it shoots wind high, it's in the air, when it shoots wind low, it's on the ground). The wind gusts, if they hit you, knock you back a few steps, so if you're too close to the pit, instant death. While it's firing the wind blasts, it's vulnerable. This is the only time. So you basically have to get onto the same plane as the wind gusts (jump if they're high, be on the ground if they're low), or use a weapon that can change vertical range, in order to plink the boss. When the wind blasts are done, the boss will charge you really fast and do a ton of damage. Jump him and run away. Rinse and repeat till it dies.
Oh, and the boss will track you. If while he's firing you sneak close to him and jump over him, the next shot he takes will come toward you and he'll be facing you.

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