Re: a question about some audiogame mechanics

The great example is in Shadow Rine which is actually full of nice solutions.
WARNING
SPOILERS AHEAD:

The main boss (SHadow rine) at the end of the hidden scenario is attacking you so you need to run around. He's using attacks when near him but when far away, he's using ranged attack. When you are trying to hit him there's just clank clank! On the left and righ you have barriers activated from time to time for short time window. Your task is to use your weapons to push him to the left or right as the barriers are opening him for your attacks.

END OF SPOILERS

So, this one shows how complex the game could be and what ambitious things developers can do.

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