Re: why developers should port their games to the Mac

I don't have a Mac and have never really used one, but we deal a lot with Apple at my work where I am the lead developer. We have had a good experience for the most part. In terms of audio games, if you make commercial products the $100 a year really is not that bad. You'll make it back in no time. I am not particularly interested in writing games for the Mac given the small user base, but I am seriously considering buying a Mac and an iPhone just so I can make iOS games as well as Windows ones.

Kind regards,

Philip Bennefall

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