Re: why developers should port their games to the Mac

@PhilipBennefall:
As far as I'm concerned there has never been a better time to jump into ios development, considering Swift UI has gotten a major rework. Voiceover accessibility is finally center stage to an XCode update, so if you're coding in Swift you will have a much better experience than you would have a few years back (scripting in Swift was always possible, but the ui and your source files were often not completely connected so as to make avoiding drag-and-drop next to impossible. Beyond that, we have seen the beginning of a few libraries for Swift such as audiogame utils. The god thing, though, is Swift is obviously not your only option. You have Visual Studio available for IOS development, though you will obviously still need a mac to access the connect store. The problem with third party tools is that not all of them use standard ui elements, but that should go without saying knowing how many mainstream games are written in engines that have their own control structure, particularly the cross-platform ones.
@tayo.bethel: Fair point, though I wouldn't swear behind Apple as far as being fullproof. No company ever is, really, but almost all of the screwups that Apple has had, ironically, have been catastrophic. Group Facetime loopholes, and the Siri grading system just to name a few. While the other companies are *starting to get better* at aggregating data, we always kind of knew it was happening to a degree.

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