Re: Working on a Little Project Using the Sonus GDE
Hi guys. This sounds cool. I wonder if I can help. What exactly do we mean by a sharp pan? You might find the sounds transitions more naturally if the sound is just one coordinate in front of the player rather than on the same Z axis.
You can increase the BZ value slightly to make sure collisions still occur
There hasn't been a formal tutorial made for the audio controls yet. The reference distance is how far away from an object you are for it to be at full volume. So if you want objects from 10 square rather than 1. You set the reference distance to 10.
The roll off factor then control how quickly the sound drops off. A factor of 1 would make the sound quickly shoot to maximum as soon as you enter the reference distance.
It's all part of the openal audio library. Which minecraft uses so it should be capable of what we want it do.
I hope this helps a bit.
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