Re: Working on a Little Project Using the Sonus GDE

Thank Dan. That's a great amount of information to help me.

And the code is no mess. You seem to that you are doing.
I'm not sure why the destroy isnt taking effect on the stepsoundobject. As the code is exactly the same as the right release which works.

Unless somehow more stepsound objects are being made in which case the destroy would apply to the first one or finds.

Perhaps putting the destroy on the youstepsound button released would solve the issue?

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