Re: Creating a code free RPG using Sable(video 14), by Ebon Sky Studios

Hay Paul, I just watched your video and have two questions.
1. Can the large transitions like the iron gate in the video instead take you to a new area without the player having to press enter?
I ask this because that'd be a great way to allow map transitions.
It'd be especially great if you could tell them not to play a transition sound, just a radar sound so the player would know that a transition is coming up.
2. Regarding radar sounds, is it possible to make an opject vary slightly out-of-bounds so it can act as a wall tone or other navigational aid?
This could speed up navigation by telling the player that a wall; or anything really; is coming up so they could avoid it or skirt it.
Manamon does this really well, and if this radar feature does exist; and if I do get to test out SABLE in some form, I'm going to see if I can emplament this; if only for testing purposes.
Later!

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