Re: Creating a code free RPG using Sable(video 14), by Ebon Sky Studios

Hi

@number 385 thanks for the post, to answer your questions: 1. Yes sized  transitions (like the large gate in the video) can be set as an auto transition, which will mean the moment the player stands on the transition they will  be automatically taken to wherever the transition leads too, without them having to press the action key. in my door sounds folder in sable I have a sound file which is tiny and has no sound which I use if I ever want no sound played. There is however a fade out of the old map music and then a fade into the new map music when you go through a automatic transition.  2. There are already some radar systems built into sable, I just have them turned off in the demo videos since we haven’t finalized which sounds we will be using yet, plus since my demo maps have all been small I haven’t really needed them. in sable there are currently three radar options, one where you can just turn it off, for people who don’t like the distraction of radars. the second radar option is more like the manimun radar system you described where you have a radar sound constantly playing  when you are near or next to a wall, which fades as you move further away, or louder as you get closer.  The third radar option is a little more similar to a hero’s call in that rather than having a constant radar playing, you just get a single tone play once when a space opens  up  next to you, or if  you are walking with an open space around you and then suddenly a wall appears next to you. I’m not sure I explained that well, since its late here and I think my brains turning  off hahaha, but if you’ve played a hero’s call I believe they use something similar to what I’m trying to describe, the idea for this final option is to keep radar sounds down to a  minimum. On a separate note, the other day you made a suggestion for NPC’s which have TTS  voice lines to be able to add a sound clip to their voice lines to maybe accentuate the NPC’s emotions, but without giving voice lines to the NPC. I was playing around in the NPC code the other day, and thought I’d have a play around with your idea. well hopefully you’ll be pleased to know I added it in. although I might expand on it in the future  with further options, for the moment you can select any of an NPC’s voice lines and add a sound clip if you like to any of their voice lines (this is totally optional for people not wanting to do this by the way, its just an extra option accessed through the object editor tool wanting to add sound clips as well as the TTS). It will play when the NPC starts speaking  and cut off when  they finish speaking. So as you suggested you might have the sound of some NPC weeping as they tell of their sad plight, or the sound of an NPC sighing as they deliver you bad news. Thanks for the suggestion, I hope that gives you something like what you were after for that.

Paul lemm
Ebon Sky Studios
email: i...@ebonskystudios.com
Facebook: https://m.facebook.com/ebonskystudios/
Twitter: @ebonskystudios

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