Re: Gaging interest in a space MMO like death match a new beginning
The thing is though, most of the more high profile people in the community who started playing dmnb stopped mainly because they thought it was too easy to do just about everything, and back in the first version it really was. You'd put in the coordinates to the asteroid field, then wait until you got there, hit "mine asteroid", waited for the hold to get full, put in the coordinates for the home station, waited to get back there, then transfered. Remember, you're making a full audio game, not a moo, and people who don't like MoOs will not like a game that basically emulates one.
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