Re: Code Dungeon - A first person hack & slash dungeon crawler
If the game is top down from the sighted perspective, then copying Shadow Line one for one will get you much further than trying to make it first person with 4 cardinal directions. In general, top down interfaces like Shadow Line can convey much more complicated levels (to a point) at the cost of some degree of realism, since you have to sacrifice some of the things you might want to do to audio to make it happen.
I have toyed with the idea of combining some of the top-down features (like the BK3 style camera) with a first person game but never coded anything like it and don't think anyone else has either.
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