Re: shades of doom update
An update to SOD? Freaking awesome! Until Swamp came along, I sincerely believe that David's games were some of the best out there. I agree that Technoshock had many more exciting interactive features (like the pits and fireballs and such) but Shades of Doom had a wonderful atmosphere.
On the subject of the SOD sounds, I agree they're not mind blowing but I kind of like that. It always felt like a game that was all about the imagination. The lack of loads of ambient place markers kind of helped with the eerie feeling of an unfamiliar and abandoned base. Oh yes, why on earth would an abandoned underground base have passing cars?
My main complaint about Shades is probably that it doesn't have much replayability. Once you've found all the tricks to the game and completed it, it's done. The game is linear and fairly predictable so it doesn't really have any surprises any more. It still has the capacity to make me jump though, especially when I 'm cowering in a doorway while laser bolts are ricochetting all around me. More monsters and levels would be awesome for Shades of doom, as well as maybe some kind of choice of your character. I suppose the latter would introduce more of an RPG element that isn't really the point of the game but still...
Personally, given what an improvement the new Time of Conflict is, I'm well looking forward to Shades of Doom 2.0. I only hope that Tank Commander is also going to be updated because that remains one of my favourite games ever.
URL: http://forum.audiogames.net/viewtopic.php?pid=176531#p176531
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