Re: SoundRTS and the CrazyMod (update 8.1)
@Victorious
Thanks for the answer of the elementals.
Respecting of the maps, yep. The official maps of the mod (PRA and CAN (specially PRA)) all of them have a good starting structure. Some resources in the starting point, and good expansion squares. But, the old maps don't have this standard, and some of it, are bad to use with the mod. ¿Is possible to remove it of the releases of the mod? You have to change the ofisialMaps.txt in cfg folder, and put in it the names (and md5 checksum) of new official maps.
Well, the spook-lights are really a problem. I confirm that is possible to move it, and use to spam the opponent. What is a good solution? Provide it a speed of 0 to they can't move? decrease the time of life of it? Or make it attackable. Currently is a bug of the game that effects unit are controllable vi the caster.
@pragma:
Take this, an update of tts file for Spanish languaje. With some friends of the group "TyphloJuegos", We made some changes to some names. But, we prefer Latin-American variants of some words.
https://dl.dropboxusercontent.com/u/8451597/tts.rar
URL: http://forum.audiogames.net/viewtopic.php?pid=176921#p176921
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