Re: SoundRTS and the CrazyMod (update 8.1)
Hi.
Thank you sanslash332 and your group for this better translation. It will be included in the version 8.2 of course.
About the spook lights, there is a bigger problem in fact. The plants and the trees are affected also. Because we don't want the plants and the trees can be teleported, we have put them like effects, instead of units. But in this way, the damages are disabled! So, currently, the plants and the trees don't attack. I don't know how we can do. To clarify, the teleportation of medicine plants and serenity trees must be prohibited, because with that, the elven become too strong.
For the spook lights, we can immobilize them and give them 2 meters in range. The medicine plants and the serenity trees don't attack, they are not affected by the problem. There are just the carnivorous plants, the darkness trees and the sentinel trees that must be changed. Maybe we can consider they can be teleported? If we do that, it just will seem a b it strange that some plants can be teleported and not others.
URL: http://forum.audiogames.net/viewtopic.php?pid=176929#p176929
_______________________________________________ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector