Re: SoundRTS and the CrazyMod (update 8.1)
The problem with harm levels is that they will affect your units as well. Buildings are probably the best solution. Once the spook lights are immobilised, maybe they should be summonnable on adjacent squares, since the aim is not to make them underpowered. It would be cool if exorcism was able to destroy them, but I'm not sure how that would be possible.
Also, please look into the elementals for the next version as well. I had another epic defeat against them yesterday despite a few conversions. There really is just no way to beat them, not when they're being played by a human player anyway. Every other race has their weaknesses, the elementals should have some too.
URL: http://forum.audiogames.net/viewtopic.php?pid=176942#p176942
_______________________________________________ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector