Re: Pokémon access

Okay, just beat the third gym leader, and I'm here to report some...weirdness.

First and foremost: I know what all the moves are, and what they do, but there is supposed to be a way to highlight a move to see its power and its description. What is it?
Second, an actual bug. When you go to teach a TM or HM to a pokemon, things are mislabelled. For instance, when hovering over my Magicarp, it will say "Magicarp: not able", but if I then click on it for the fun of it, it will say that my Pikachu is trying to learn Dig (Pikachu being the one above it in the party list). I accidentally taught the wrong pokemon Cut this way (I don't much care, because it's going in the box once Cut becomes useless). But this needs fixing.

And there's a crash I can replicate.
If you hit the backslash key, the game audio stops. Hitting right bracket rewinds it to what feels like a fairly arbitrary point, and you can fight again. Here's the problem though. The instant you press a script key like l or j or whatever to get a fix on the nearest item, the game soft-locks. I'm not sure if this is emulator behaviour, ROM behaviour or what, but it's weird and it's annoying, mostly because you then have to reload the game and reload the scripts. First time this happened, my finger slipped off the enter key (yup, that'll sure learn me, by god) and I lost about fifteen minutes of progress, which was annoying.

Also also, map-wise the game is kind of weird. When you're in the S.S. Anne cabins, the game will actually tell you what's in the other cabins, but will report "no path" when you try to get there. I know the area, so I just cleaned it out, but it was very bizarre. I'd be out in the hallway, and the game would be telling me there are no items to pick up, but the instant I would go through a door, I'd be told there was a pokeball near a lass three cabins over. Definitely takes some getting used to. The way the game interprets which map you're on, and thus which walls to pretend don't exist, seems a bit on the arbitrary side.

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