Re: Designing an Audio FPS
Been watching this one from the sidelines, and from a development perspective I agree. Graeme, you seem talented with some great ideas, but this engine sounds pretty limiting if it makes mouse-tracking difficult. Would love for more of us to be able to help you out since there's some real development talent here, but a brief look at your tool suggests that it's graphical.
If you have some sight and need graphical engine/development environment, I can suggest Godot. If you can see well enough to use the 3-D nodes, even if you only render them in a 2-D context, you'll get decent, cross-platform, more controllable audio than this proprietary engine seems to get you. It's also free and open source. I'm pretty sure it'll get you all the features you need here, and I can help you out with the accessibility if you like. Anyway, more of us can probably help you out if you went with something like Python, but if you need a more graphical-oriented development tool, a few of us here can help you with Godot.
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