Re: Designing an Audio FPS

I completely understand your reasoning and I hope unreal works out for you. If not, can cf2.5 call dlls? If it could you could wrap in a better 3d sound library. I'm not sure if a GUI would let you do that soo... I hope you find a solution that is good for you. I'm also sorry for chucking so many ideas/ potencial fixes at you.

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