Re: Designing an Audio FPS
Honestly, if you just want to make games and couldn't care less about nerding out, use Unity, Unreal, or Godot. If your engine is so weak that it doesn't support decent audio, and you can reasonably use one of the other three, use those. The shitty thing about making tooling for gaming is that it's super easy to get caught up in the making of the tools, so you have no energy left for the making of the games.
-- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector