Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux
OK, so sounds like the spawner may be getting stuck on higher waves, vs. a speech queuing or some other issue. I've actually never gotten to wave 11, though I haven't played game after game after game--I usually stop to fix a few things between runs and get distracted.
I'll see if I can improve that algorithm next week. Thanks for the feedback.
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