Re: Accessibility in video games

Assuming every blind person who plays mainstream games, be they with a11y features or without is doing so out of desperation or denial, is a picture book case of generalizing. Who are you to decide what people are supposed to enjoy? Who are you to say what their reasons are for enjoying these things? Who are you to call anyone working as a consultant, anyone advocating to companies and dev teams, anyone experimenting with things others deemed impossible "desperate or denying?"
I don't agree with everything some of the bdw or able gamers people say and do. I don't take all their words as Gospel like some others. But testing, implementing, and using a11y features in Tlou2 is not bashing a controller waiting for the right sounds to play. The non-vision preset you posted is just that, a preset. You can turn all that shit off. You can play the game with the right audio cues and that's it if that's how you want to play it. So for fuck's sake, let people play whatever they want in whatever way they want. If someone really is desperate enough to run around WoW with a sighted guide so they can pretend they're actually participating in and contributing to raids or whatever, then let them. It won't hurt you.

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