Re: Cyber Knights discussion

@orin - thank you very much for this post!  When we posted to the thread about Star Traders 2 that we were working on Cyber Knights accessibility, this was exactly the kind of help I was hoping to get!  I know it can be hard working through a game that is not fully accessible, it helps us move forward at a much faster pace if you let us know where you are getting stuck.  We have had great success with Star Traders and Age of Pirates in this same fashion, and are looking forward to getting CK wired up!

One of the big improvements we made last release was to get the HUD wired up and the new character UI wired up - at least to both "version 1"

I have taken the following list for the next release:
1. Find unlabeled buttons on HUD before "game menu"
2. Added labels to the map buttons (such as "button 24 disabled")
3. Currently, there are no movement sounds.  The game has a very small soundscape, but we can wo rk on adding more.

The movement will function very much like Star Traders.  You'll be able to access the list of places from the map and move to them (we will improve this next release). 

Thanks for the awesome feedback and I will get working on this right away.  I will post a message about our next update (probably early next week) here so you can try again!

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